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THE ASTRA ISSUE

Astra, out in the wild: five things worth seeing.

An ocean you can explore. A world full of agents. The experiments that made us open another tab.

IS THIS AGI?5 SEPTEMBER 20265 MIN READ
A floating chrome asterisk above a grassy hill, original editorial artwork

Start with whatever makes you curious. Where a creator shared a playable version, code, or a useful explanation, we’ve included it.

01

An ocean, with a world underneath.

Frame from Ethan Mollick’s ABYSSAL ocean demo
Original ocean demo shared by Ethan Mollick.SOURCE: ETHAN MOLLICK / X

Ethan Mollick started with Token Gremlin’s open-source ocean and weather project, ABYSSAL, and asked Astra to extend it with underwater environments and animal behavior. He shared both a live version and the code.

You can explore the result yourself. It’s also a useful creative habit: find an existing project you love, then imagine what you would add to it.

Open the find, sources & context
02

Listing photos. Meet 3D walkthrough.

Frame from Yunfan Ye’s Blender house walkthrough
Yunfan Ye’s original house walkthrough, made with Astra, Rome, and Blender.SOURCE: YUNFAN YE / X

Yunfan Ye reports using Astra to reconstruct a house from listing photos and produce a promotional walkthrough. He shares the prompt and points out incorrect details in the result.

A later reply adds the useful context: he ran it inside Rome, which already had workflows built around his previous work. The setup belongs in the story alongside the model.

Open the find, sources & context
03

The agent has entered the editing room.

Frame from Ben Davis’s original Blender ship render
The Blender ship render attached to Ben Davis’s post. His editing workflow is described in the accompanying text.SOURCE: BEN DAVIS / X

Ben Davis describes using Astra for project setup, clip arrangement, color grading, and first edits in Final Cut Pro, plus thumbnail work in Affinity Photo. His attached video is a Blender ship render.

We’d love to see the longer follow-up: how much of an ordinary editing session can an agent handle, and where does the editor step back in?

Open the find, sources & context
04

A tiny civilization, powered by agents.

Frame from Matt Shumer’s Unreal Engine agent simulation
Matt Shumer’s original Unreal Engine simulation. Turn on sound to hear the agents.SOURCE: MATT SHUMER / X

Matt Shumer shared an Unreal Engine experiment in which Astra-powered characters work together to survive. His longer review explains the coordination setup and use of existing assets, including MetaHuman characters.

Communication between the inhabitants was part of what he had requested. The appeal is still easy to understand: create a setting, give its inhabitants goals, and see what happens.

Open the find, sources & context
05

Fortnite. Now with more reading.

Ethan Mollick’s screenshot of Last Drop, the text-based Fortnite game
Original Last Drop screenshot shared by Ethan Mollick. An unofficial fan project.SOURCE: ETHAN MOLLICK / X

After a suggestion on Bluesky, Mollick posted an Astra-made text interpretation of Fortnite. Last Drop lets you choose a landing spot and act through written commands or buttons.

A familiar game becomes something you can play at reading speed. Sometimes an enjoyable experiment starts with an odd suggestion from another person.

Open the find, sources & context

What should we open next?

A creator showing the complete path from request to result: the setup, the interventions, and the final thing someone can use. That’s our next rabbit hole.

We read original posts and accompanying material, checked the ocean rendered, and tried the text game’s opening interaction. We haven’t recreated the builds. Several initial leads came from explainx.ai’s roundup; our entries add creator replies and context.